Set in an alternate history of 1895, Galilean Moons is an award-winning “starter Euro” big box game featuring the area control, worker placement, set collection, and hand management mechanics alongside a striking Art Deco outer space look. Game design and artwork were done by Lukus Adam, a first-time Kiwi game designer.
Travel to the four largest moons of Jupiter with your ten robot helpers. The robots take control of sectors of the moons in order to mine powerful crystals left behind from a mysterious meteor shower.
As you begin collecting crystals, you can use them to acquire unique new technologies, many of which augment the four possible player actions.
The game ends once players have cycled through the deck of cards twice, then you will calculate each player’s total points. Points are scored for having sets of crystals, having control of the different moons, and for various unique technologies you may have acquired.